Shatter Isle: Tale of the Keystone

VR Game
 

VR EXPERIENCE

Optimizing Uptake and Use of Closed Loop Automated Insulin Delivery Systems Through Virtual Reality

This project is a summary of my 3 months Unity class. There is no exact purpose for this game (I had never made a game before). As you can see, I tried to mix as many different components into one game as possible. You can see the player sometimes running, climbing, teleported and even taking an airship! It was really challenging but fun to work on this project.  Enjoy the story!

The Department of Pediatric Endocrinology & Diabetes in the Stanford School of Medicine is looking to work with Upload to develop an innovative VR intervention that will optimize the uptake of closed loop (CL) automated insulin delivery systems as well as allow for testing around barriers to CL system use.

CL systems comprise of two parts attached to the body: a CGM and Insulin pump and an interface that is connected to a phone to control the system. Through addressing the targeted interventions given in the following scenarios, The Department of Pediatric Endocrinology & Diabetes hopes to create environments that allow patients to have virtual exposures to stressful situations that may occur in daily life while wearing and using a CL system.

The desired outcome is for patients to have realistic expectations of CL, increased situational confidence, improved problem-solving skills and decision making, and reduced worries about the use and trust in their CL system.

After finished a three-month VR Development course at Upload VR, I teamed up with two classmates and worked on this project as an internship project, to practice our unity skills. The project was well received by Stanford medical center and will be used in their diabetes research in January 2018.

 

Personal Experiment
 
-

Unity, Oculus Rift, VRTK

Shattered_Isle_01
Concept Character Designed by Kyle McGill

Story

In the distant past the land was whole and all of creation rejoiced with Earth and her bounty.  One day she created the human race; an animal capable of swimming the seas, climbing the tallest mountains, and possessing an intelligence above that of animal cunning.  But after a time, her sisters, Sky and Sea, grew envious of her creation that could roam the three domains with impunity.


A great war ensued that cast the three domains into chaos.  Sea threw herself upon the shores and drown the valleys, while Sky struck the verdant forests and high places of the world with fire from the stars in her heavens.  When the conflict was over and the maelstrom subsided, Earth was shattered. Her children, along with humanity, found themselves scattered in all directions of the compass.  


Sky and Sea were quickly filled with remorse and regret and wept with her orphaned creations, now deprived of a mother.  The two sisters came to the humans as goddesses in their meager villages, expressing their bitter lament.


“Humans! The most capable of the three domains, only you possess the ability to mend your mother and our dear sister.”

The Department of Pediatric Endocrinology & Diabetes in the Stanford School of Medicine is looking to work with Upload to develop an innovative VR intervention that will optimize the uptake of closed loop (CL) automated insulin delivery systems as well as allow for testing around barriers to CL system use.

CL systems comprise of two parts attached to the body: a CGM and Insulin pump and an interface that is connected to a phone to control the system. Through addressing the targeted interventions given in the following scenarios, The Department of Pediatric Endocrinology & Diabetes hopes to create environments that allow patients to have virtual exposures to stressful situations that may occur in daily life while wearing and using a CL system.

The desired outcome is for patients to have realistic expectations of CL, increased situational confidence, improved problem-solving skills and decision making, and reduced worries about the use and trust in their CL system.

After finished a three-month VR Development course at Upload VR, I teamed up with two classmates and worked on this project as an internship project, to practice our unity skills. The project was well received by Stanford medical center and will be used in their diabetes research in January 2018.

 

Shattered_Isle_02

“How is this so,” asked Ammeth, bravest among them. “Our tribes are as broken and scattered as Earth. A task too large for such small creatures as ourselves.”


Sky responded, “Be strong of heart, Ammeth.  Your people are more capable than you realize.  Your bodies can run, jump, climb, and swim with dexterity.  Your minds can construct machines to bridge the expanses with swiftness.”


“And we shall impart a secret boon unto you and those worthy among your race,” continued Sister Sea, and she imparted Ammeth with the World Keys.  Such was their power that whoever possessed them could mend the shattered heart of Earth by unlocking the great Keystones of Krea, forged in the first fires of creation.


“If you accomplish this,” they continued, “never again shall we rise in anger against our dear sister nor hold the human race in contempt.”


Ammeth accepted this monumental task, and was imparted with the World Keys and in the knowledge of their use. Each key was given to a member of his tribe whom he found to be worthy and capable in baring such responsibility.


You are one of Ammeth’s Chosen. As bearer of a World Key, it is your great task to seek out one of the Keystones and begin to make a shattered world whole once more!
 

The Department of Pediatric Endocrinology & Diabetes in the Stanford School of Medicine is looking to work with Upload to develop an innovative VR intervention that will optimize the uptake of closed loop (CL) automated insulin delivery systems as well as allow for testing around barriers to CL system use.

CL systems comprise of two parts attached to the body: a CGM and Insulin pump and an interface that is connected to a phone to control the system. Through addressing the targeted interventions given in the following scenarios, The Department of Pediatric Endocrinology & Diabetes hopes to create environments that allow patients to have virtual exposures to stressful situations that may occur in daily life while wearing and using a CL system.

The desired outcome is for patients to have realistic expectations of CL, increased situational confidence, improved problem-solving skills and decision making, and reduced worries about the use and trust in their CL system.

After finished a three-month VR Development course at Upload VR, I teamed up with two classmates and worked on this project as an internship project, to practice our unity skills. The project was well received by Stanford medical center and will be used in their diabetes research in January 2018.