Shatter Isle
Tale of the Keystone

Year

2017

Year

2017

Year

2017

Role

Designer & Developer

Role

Lead Designer

Role

Lead Designer

Company

Personal Project

Company

Square POS

Company

Square

This is the first VR game I made with Unity. I tried to mix as many different components into one game as possible. You can see the player sometimes running, climbing, teleported and even taking an airship! It was really challenging but fun to work on this project.  Enjoy the story!

 

The Story

In the distant past, the land was whole and all of the creation rejoiced with Earth and her bounty.  One day she created the human race; an animal capable of swimming the seas, climbing the tallest mountains, and possessing an intelligence above that of animal cunning.  But after a time, her sisters, Sky and Sea, grew envious of her creation that could roam the three domains with impunity.

A great war ensued that cast the three domains into chaos.  Sea threw herself upon the shores and drown the valleys, while Sky struck the verdant forests and high places of the world with fire from the stars in her heavens.  When the conflict was over and the maelstrom subsided, Earth was shattered. Her children, along with humanity, found themselves scattered in all directions of the compass.  

Sky and Sea were quickly filled with remorse and regret and wept with her orphaned creations, now deprived of a mother.  The two sisters came to the humans as goddesses in their meager villages, expressing their bitter lament.

 

Shattered_Isle_02

Early Concept Sketch, Collaborate with Kyle McGill

Shattered_Isle_01

Character Design, Collaborate with Kyle McGill

Thumbnail_04

Work in Progress, Unity Screenshot

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vr-screenshots-4
vr-screenshots-6

Final Game, Oculus Screenshots